Monday, March 9, 2009

AAAAAAAAARRRRRGH!!!!!!!

Hi everyone, sorry I haven't updated in like a week, but there's a credible reason for that.

anyway, I was about to be on spring break when you last heard from me. I am now off of spring break, so here come the all-anticipated updates...

*drumroll*

PIVOT--------------------------------------------------------
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Ok, this section is the big reason for the title of this update. Remember how I said I would try to do those recordings and if not that, at least get all of the clips organized?

...well, because of a big research paper in my English class, I got literally NOTHING DONE. And I mean absolutely NOTHING. I spent the whole weekend doing stupid notecards!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH!!!!!!!!!!!!!!!!!!!!!!

...anyway, i'm gonna try to do all that this week. I can't use my dad's microphone since it's hooked up to all of his music equipment, but the good news is that my friend found another microphone that he says was missing for like feaking ever. He's gonna lend me the old one for my recordings and doing them will get me almost 100% done with the project, ready for me to post on YouTube.

BLENDER---------------------------------------------
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Well, as dire as the Pivot situation is right now, I have made a LOT of progress in this area. I already finished Part I of my book!!!!!!!!!!

I figured out that if you're reading a book like that or something similar, it helps big time if you have Blender open while you're reading it. You can put a lot of the things they tell you into good use; things that didn't make sense when you read it at first will make sense when you do it at the same time as you're reading. Like, I didn't understand how parent objects behaved very well until I got on Blender and actually messed around with it.

And like I said before, it often helps to go on Blender and just mess around a bit. In a program like Blender, you actually learn a lot that way. ;D

BLENDER TIP OF THE DAY:::::::::::::::::::::::
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Stay tuned for the Blender Tip of the Day! I shall post it right here in this post ASAP! ;)

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